The RAMs were tested with the following:
-
Celeron 366 at 605Mhz
-
Abit BP6 Motherboard
-
AMK LAN-0334 17" Case
-
Diamond Viper V770 Ultra
I used Quake 2, Quake 3 Test, Unreal and 3D
Mark 99 Max as the benchmarks. All tests were ran 3 times and the average score
is shown. All drivers were the latest ones from the manufacturers. The Viper 770
was running at 183/240 using NVIDIA 2.17 drivers.
Vsync was turned off. No tweaks or special
cfg files were used. 3D Mark 99 Max was ran at 800x600, 16 bit color, 16 bit
Z-Buffer, Triple Frame Buffer.
The Quake 3 Test 1.08 timedemo was
ran on the default "high quality" setting found in the graphic options, which
are:
Resolution: 800x600
Graphic mode: HIGH QUALITY
GL Driver: DEFAULT
GL extensions: ON
Color : 32 BIT
Full screen: ON
Lighting: LIGHTMAP
Geometric detail: HIGH
Texture detail: 3
Texture quality: 32 BIT
Texture Filter: TRILINEAR
The game options are:
Marks on walls: YES
Ejecting brass: YES
Dynamic lighting: YES
Light flares: NO
Identify target: YES
High quality sky: YES
In addition to running benchmarks, I also tested the RAM
for overclockability. Let's face it, it doesn't make any sense to use PC-133 RAM
if you're running your system on a 100Mhz bus. The main problem with the
overclocking test is the mulitplier lock on Celeron CPU. As much as I would love
it, my little Celeron 366 just won't work at 133x5.5. :-)
To get around this problem, I got my hands on a unlocked
Intel CPU. No it's not some engineering sample that Intel sent me. The unlocked
CPU is an old .35u Pentium II-300. This is a prefect CPU to test the limits of
the RAM.
Next page: The results
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