The
Benchmarks
| Benchmark Type |
128 Meg |
256 Meg |
| Quake 2 Demo1 800x600 |
119.8 |
120.0 |
| Quake 2 Demo1 1024x768 |
84.2 |
84.2 |
| Quake 2 Crusher 800x600 |
78.3 |
78.9 |
| Quake 2 Crusher 1024x768 |
71.1 |
71.0 |
| Quake 3 Demo 1 |
46.2 |
46.2 |
| Quake 3 Demo 2 |
69.3 |
69.7 |
| Unreal 800x600 |
48.5 |
48.8 |
| Unreal 1024x768 |
44.2 |
45.5 |
| 3D Mark 99 Max 800x600 |
4853 |
4866 |
As you can see, the scores are
pretty much a wash. Adding another 128 megs of RAM to the computer made for
almost zero gain, unless you can see the difference between less than one frame
per second. Of course this was just a testing for game performance and nothing
else. Having 256 megs of RAM did help PhotoShop when working with very large
(and I mean VERY large) image files.
Given the results I got, I don't
really see a reason to get 256 megs of RAM over 128 megs if games are what you
will run. If you're a graphic professional who works with large PhotoShop file
you'll see a benefit going from 128 to 256 megs of RAM.
The extra $108 you'll save for
another 128 megs of Ram can be better spent elsewhere. Right now there doesn't
seem to be any games that take advantage of this much memory.
I know, you're wondering if I'm
going to keep 256 megs of RAM in my comp if it makes no difference at all in the
games I play. The answer is no. While it may sound cool to tell people you have
a large amount of RAM in your computer, it's worthless if it doesn't improve the
programs you run. While playing Quake 3, the game never once went to the hard
drive with 128 megs of RAM onboard. And that's really the whole key to getting
good performance, keeping your game from going to the hard drive. No hard drive
thrashing equals speed. And right now, 128 megs of RAM will do that for you.
I get the feeling it won't be long
before I move back to 256 megs of RAM. With RAM prices dropping the way they do,
it won't be long before game developers start to take advantage of it. At that
point I'll have to think about moving to 512 megs. :-)
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